uncanned: (16)
Alphonse Elric ([personal profile] uncanned) wrote2017-04-07 06:55 pm

MoM App

〈 CHARACTER INFO 〉
CHARACTER NAME: Alphonse Elric
CHARACTER AGE: 16
SERIES: Fullmetal Alchemist (manga/brotherhood)
CHRONOLOGY: Very last chapter, post-recovery period
CLASS: Hella Hero
HOUSING: Random is legit

BACKGROUND: So, FMA! The story of two young boys left without any appropriate parental guidance and just how wrong that whole situation goes. The story is set in the fictional country of Amestris and in a world where alchemy, the deconstruction and reconstruction of matter, is a real thing and definitely a science, not magic. The heroes of this story, Ed and Al Elric, are child prodigies when it comes to alchemy. From the time they could read they taught themselves everything they needed to know about it and showed the kind of potential that appears about once in every ten million people or so. They were well on their way to being the next Great Geniuses of their time, right up until their mother died and left them a pair of sad orphans with way too much knowledge and capability at their fingertips.

Grief-stricken, the boys got it into their heads to revive their mother using alchemy. Unfortunately the knowledge needed for this kind of alchemic transmutation, if it's even possible, was far, far beyond their ability, and when an alchemist doesn't know enough about the transmutation they're trying to perform, it results in a rebound of the energy that can break down and/or reshape the casters body. In the case of the Elrics, Ed lost his leg, and Al's entire body was snatched away by the wild energy. Ed only just managed to save him by using alchemy to sacrifice his own arm in order to bind Al's soul to a suit of iron armor.

Obviously they didn't die there or there wouldn't be very much of a series at all. Al spent the following year adapting to his new body and inability to eat, drink, sleep, or feel any sense of touch whatsoever while Ed received incredibly advanced metal prosthetics. Ed was also recruited into the military by Roy Mustang at the tender age of ten as a National Alchemist and used his newfound freedom as an official member of the military (and his newfound riches granted to him in the form of research funding) to travel around the country with Alphonse in search of some method of restoring their bodies.

Throughout this journey, the two of them gain unlikely friends and allies ranging from foreign royalty to corrupt officials to known serial killers to actual abominations in human form with a hunk of solidified human souls at their core. Now, obviously they don't always agree with or even remotely like the people they're working with, but Al learns to deal with it. He understands quickly that sometimes you have to settle for an something that turns your stomach to avoid something that might leave you lying dead at an early age.

With the help of this growing and ragtag group of allies, Alphonse and his brother uncover a conspiracy that dates back to the very creation of their country. What they learn is that a mysterious figure known only as Father or The Homunculus has been effectively using the military of Amestris as his own puppet in order to carve a country-sized circle of blood into the very earth itself. With this circle, Father will bring about a nationwide apocalypse for his own personal gain, and much of the military's upper brass is all too eager to further his cause. In addition, Father has created lesser homunculi; those abominations with condensed human souls (also known as philosopher's stones) at their core.

Upon realizing the sheer scope of the situation, the quest to restore their bodies becomes almost secondary. Being whole again would be great and all, but having a country and loved ones to enjoy it with is also a pretty high priority after all. Al begins working more closely with people he's met including the princess of a foreign country, Mei, and a known serial killer, Scar, to discover everything they can about the conspiracy and to begin to build a plan to halt it.

All their plans come to fruition on "The Promised Day" when a solar eclipse required for Father's transmutation is set to take place. Alphonse is briefly taken over by one of the Homunculi known as Pride and, in order to defeat him, is trapped in total darkness with him to stop his ability to control Al's armor body. Alphonse was entirely willing to remain trapped in this prison with him until the events of the Promised Day had ended, but one of Pride's allies, Kimblee, arrived to free them. Al is forced into a battle against both of them and makes the hard, stomach churning decision to use a Philosopher's Stone to beat them.

His tendency to accept the need to sacrifice himself comes up later too, after he's caught up with the rest of the protagonist group. Near the end of the final climactic battle, Al's body has been destroyed to the point that he can no longer stand up to fight. Ed's automail arm is also gone, and he's been impaled through his flesh arm, pinning him in place. Alphonse, in that moment of panic, realizes how he can reverse the transmutation that lost Ed his arm. He knows he can sacrifice himself, release his soul, and return Ed's arm to him to give him a chance to win the battle, and his faith in his brother is so great that he does it without a second thought. And his faith is rewarded when Ed not only wins the battle but comes to the same realization and reverses the transmutation that lost Al his body, returning Al to their world in one whole piece.

Bodies restored, the brothers return home for some much deserved rest and recuperation. Al's body had been withered after nearly five years spent trapped in a sort of sub or in-between dimension, and it took him months to even be able to walk well enough to make the trip home. Nearly a year before he looked healthy, and almost two years before it was impossible to tell he'd ever been unwell before. He spent all that time thinking about what to do with the genius he still had and the lessons he'd learned during the course of his journey, and he finally came to the conclusion that he wanted nothing more than to help people. He decided to travel to the neighboring country to learn their alchemy and hope to discover new breakththroughs to help people—without causing some sort of near-apocalypse this time.


PERSONALITY: The most significant traits that make up Alphonse Elric are devotion, selflessness, and determination.

Throughout the series Al has unfailing faith in his brother and, to a slightly lesser degree, in the adults and other allies that they have to rely on from time to time. Through one test of his relationships after another, his faith in the people he chooses to place his trust in never wavers. At one point Ed plays the part of a corrupt official, and at another Roy leads the brothers to believe he's murdered a friend of theirs. Both times, Al had no idea about the ruse, and both times he couldn't bring himself to truly believe the lie. This isn't to say he can be completely fooled of course! Only that it takes a great deal of definitive proof to convince him. One of the key villains in the series is a very high ranking official that the brothers trust and work with, and it isn't until Alphonse witnesses first-hand undeniable proof of his true character that he comes to believe that he isn't on their side.

He also takes on a great deal of responsibility throughout the series, almost always without (real) complaint. He does, of course, bicker and gripe over some aspects of it, but it's always done out of fond exasperation. For example, calling Ed lazy for shirking on chores when he knows full well that Ed stayed up researching until he fell asleep on his books the night before. He doesn't genuinely mind the tasks he takes on, ranging from monitoring finances to keeping track of his brother's diet or sleeping habits; generally being The Mom Friend.

And sometimes this sense of responsibility extends into truly selfless areas. When it comes to protecting people, it's practically a need. On more than one occasion Al physically throws himself into harm's way to shield his squishier allies from harm. Sometimes this works out fine and bullets just bounce off of him (and create problems for whatever fool is shooting.) Sometimes he's facing a deadlier opponent who is fully capable of ripping his armor into pieces. Even in instances where his life is actually at risk, Al shows no hesitation in stepping into the line of fire. He's experienced the pain of loss too many times to be willing to suffer through it again, even if that means laying down his own life to prevent it.

And of course it is impossible to talk about an Elric brother without talking about how they're both basically the physical embodiment of determination. There isn't anything that can be put into Al's path that he won't try to find a way around. Lose his mother? Fine, he'll try resurrection. Lose his body? He'll fix that too. Ed is literally eaten whole at one point, and Al sets off on a quest to drag the homunculus that ate him to its creator to try to get him back. The boy does not understand the meaning of the word impossible. There are only things that he hasn't found the answer for yet, and he's hellbent on discovering them. Just...at a less intense pace than Edward.

Where Ed is the accelerator, Al is the brakes. He tends to approach problems they face with more patience and thoughtfulness; time permitting, of course. He thinks things through rationally, considers his options, and understands the importance of buying time to do those things. When he's kidnapped, he leads his captors on a chase around the city to give himself time to think up a plan of counterattack rather than just trying to smash his way through. This tendency extends into his downtime as well. He's patient when it comes to completing chores and errands, calm when dealing with people who are short-tempered, excitable, or just plain upset, and steadfast in most typical day-to-day situations.

And last but not least, he's just a friendly guy. He likes people; he likes to believe people are good at heart. He's eager to help out when he can, and glad to be appreciated when he does. His time spent in the suit of armor made him especially considerate and observant when it comes to reading people—it was very easy for him to accidentally intimidate people with his size, and he developed a habit of trying to make himself appear smaller and behaving as politely as he could to sooth their concerns. Making himself small will be less of a consideration now that he's been restored, but the politeness and perception when it comes to others will definitely remain.


POWER:
Alchemy (canon): aka the power to rip matter apart and put it back together into the same or similar forms. IE: he can turn water into steam or ice but not into gold because that's crazy. He is limited in that he must know the chemical composition and structure of both what he is breaking down and creating in order to safely perform alchemy. If he doesn't then he risks a rebound which can cause disfiguring injury.
Armor (original with canon influence): because how can I play Al without an armor option. Alphonse will have the ability to transform into the armor, losing his own body temporarily. While in this form he'll be unable to tire, sleep, eat, breath, or generally do anything that a living, organic body can to other than move, speak, and think. In addition to hating being stuck in armor again, the transformation will be super unsettling to see and uncomfortable to go through, but not specifically painful.
Sword and Shield (original): TANKING SKILLS. When Alphonse is acting to protect someone(s), he'll receive a boost to defense and strength. He'll be able to endure more blows and deal more damage—provided he can match speed with whatever or whoever he's fighting. And, if he is ever exhausted or disabled to the point that he has no other options, he can make the choice to "sacrifice" himself in order to provided a speed and strength boost to one other person he was protecting. The strength of both of these skills will vary based on how close a bond he has with someone. A total stranger might generate boosts of 20-30%, but if it were someone like Ed or Winry the boost could be up to 100% increase. The sacrifice move will not actually kill or injure Al either; just knock him out for a short while.

〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
Hello,

There's something that's been on my mind since I got here and read all of the information they gave me, and I wonder if some of you could help me figure it out. It's about my powers. Maybe everyone's? I was reading the descriptions for what I have and some of them… Let's just say they seem really targeted at me. Does anyone else feel the same way about the powers they received?

Thanks,
Alphonse

LOGS POST (PROSE) SAMPLE:TDM Thread

FINAL NOTES: I know the background section may look like I lifted parts right off the last Ed's app because I did because I was that Ed and I didn't want to re-write FMA's background entirely for the dozenth time. If this is unacceptable let me know and I'll make myself write a new version anyway.